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The first impression a user has is often the most significant, and the first touch is what really makes the difference. It’s essential for every designer to build a strong visual identity for their design, so users will instantly know what kind of experience they can expect when they interact with it. The position of a UI/UX designer is not a one-dimensional job. Rather, designers use many skill sets to accomplish their daily tasks. It is important to understand all the skill sets that make up a UI/UX designer’s role so that you can know what you need to do if you want to be one.

The user interface is the part of the website or app that people interact with the most, so UX designers spend most of their time designing it. The user experience is how someone feels about using your app or website and UX designers also work on this daily. Basically, the majority of UI design jobs involve working with graphics software such as Adobe XD, Figma, Invision, Sketch, Photoshop or Illustrator to build screens and prototypes for apps and websites.

This article will demonstrate what a UI/UX designer does on a daily basis and provide tips on how you may succeed in today’s world. Therefore, if you’re wondering what a typical day looks like for them, keep reading!

My name is Vanessa and I am a UI/UX Designer at ParallelScore

I discovered ParallelScore through a friend who used to work there. In his opinion, it is an excellent place for me to learn and develop my skills as an aspiring junior product designer. I researched the company, applied for a UI/UX designer position, and voila, I was hired. One of the things that impressed me about ParallelScore is the organization of work and its flexibility. The company is very particular about the way work is delivered and how collaboration takes place. This is my first technical job. By comparing my current statistics, I can say for sure that as an individual, I have made great strides. I am currently working on the Lafia.io project and of course, I do face some challenging situations. However, when it comes to project execution, teamwork pays off. I learn so much every day, especially as my career develops and diversifies. I have broken down my activities for a typical day as follows:

9 AM

As a UI/UX designer, my days are usually filled with meetings, conversations with team members, and ideation meetings to create new concepts for the website or application program interface. Throughout the day, I perform many different tasks – user research, interviews, wireframing, prototyping, and designing are always on the agenda. My morning routine includes organizing my thoughts in a few minutes. As a rule, I prefer to do this in the mornings. A lack of perspective leads to overwhelming feelings. I organize my thoughts using the Microsoft Azure DevOps dashboard. The tool helps me organize tasks in my to-do list. Thus, there will never be two things on the same task, and I can clearly define what needs to be done. Moreover, since this is a cloud service, I can be away and someone else can pick up where I left off since the tasks are so well defined and generalized. 

10 AM

Office Standup

My stand-up meetings are held at home because I work remotely.  It usually begins at 10 a.m. via Zoom. It takes 30 minutes, and everyone shares the status of the project they are working on. During a stand-up meeting, each member discusses what they’ve done previously, what they plan to do next, and what is preventing them from completing their tasks. A priority list for the project is also discussed. The team decides what features and functions the product will have and evaluates everyone’s contributions to the product’s success. Whenever there are new faces (new hires), we ask if they need assistance, and we share our insights. We end our daily standup meeting at 10:30. As soon as that’s done, I get dressed and pack the items needed for the day. For every meeting, I use an application called Top Tracker to track my time. I leave it on until I have completed all my tasks for the day.

11 AM

I head out and board a bus bound for the technical centre, where I meet many other remote workers. Most people I meet here work in tech. They are mostly developers, designers, and project managers. By noon, I’ve arrived and I’m getting ready to spend the next five hours working on the job. Suddenly lunch breaks start sounding really good. 

12 PM

The first thing I do after getting to the technical centre by 12:15 pm is getting accustomed/developing/drafting/determining my design strategy. It takes me an hour to do this. To do this, I research, sketch a lot in Miro, wireframe, and review my ideas. As part of tracking and addressing problems with the team, I communicate with them regularly using Rocket. Chat. As a UX designer, I have to be able not only to design great applications but also to understand how the development process works. It’s easy for us, as designers, to design something and focus on what it can look like and feel without considering the constraints that your app might face, which is why it almost never succeeds. For this reason, I am always interested in learning from developers and understanding how their thinking affects my designs since they use different tools.

1:00 PM

I spent some time going over various documents and making small changes to completed designs that have been submitted for review. I also developed a process flow for a particular design project. To catch any last-minute issues and add missing elements, such as hyperlinks, I re-look over the design work. Upon request, I also proofread and correct minor spelling and grammatical errors.

2:00 PM

Approximately between 2 pm and 2:30 pm, I try to take a break by listening to music or reading something fun. The importance of taking breaks cannot be overstated. The brain can only concentrate for a certain amount of time before it needs a break to recollect all the thoughts and ideas. My sketches are turned into hi-fi (high fidelity) designs when I get to work. The designs are made with Figma and other 3D modelling software, and then it’s ready to be reviewed with the design team. I usually create high-fidelity mockups after I have finished wireframing. Because it is now intentional and refined, it looks much better than the wireframes I made before. A wireframe, on the other hand, is a low-fidelity mockup of the user interface of an application for documenting the user’s interaction with it. Using wireframes, I am able to identify the actions that users will take when interacting with our application.

3:00 PM

Since I’m not busy with my designated project, I spend an hour learning a skill that could prove useful. Online learning is what I do. Today, I decided to start learning Photoshop. My laptop has been installed with the application. In contrast to Figma, Adobe Photoshop takes a lot of practice. However, I find it quite intriguing.

4 PM

Then I’ll resume work. Here’s where it gets really interesting. On a Zoom conference call, I present the designs to the team, who offers suggestions and points out areas for improvement. In this way, I’m able to get better. It would be beneficial to have a place where people can discuss their ideas with other designers who share the same interests. 

5 PM

The meeting ends by 5 pm, and we agree to review the next day with the developers. Following that, I prepare to return home by packing up my devices. As soon as I arrive home at 5:45 pm, I prepare dinner. By then, I’m usually exhausted and in need of a break. When I’m done working for the day, I usually watch some webtoons or TV. After an hour or two, I get ready for bed, say my thanks and head straight to bed.

Tell us about your experience if you enjoyed this article!

Amaka Odozi

Author Amaka Odozi

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